You can head over to the download section to grab NDeSmuME Version 0.9.9 for both Mac OSX and WinXP, Vista & Windows 7.
Some time has passed since the latest release of the DeSmuME emulator, but behind the scenes the development has not stopped. With this new release comes brand new Cocoa frontend designed to make selecting roms and playing more pleasant for Mac OSX users and the 0.9.9 version is finally compatible with Mountain Lion - both sound and video should work fine. Also a number of important bug fixes have been implemented. Compatibility has improved. Win32 nosse2 binary for Windows has had an updated
Release DeSmuME 0.9.6 mainly focuses on DS emulation bug fixes and adding new features for
to homebrew enthusiasts and game developers. Most regular users will surely notice that nds rom compatibility has greatly increased and that games like Pokemon Black and Pokemon White work on DeSmuME without any need for patches or action replay cheat codes. There are far less crashes and general emulator substantially has greatly improved.
Before switching to the latest version of the emulator be sure to create backups for all your important game saves, as there could be some incompatible save game files do to broken crc logic. So please make a back up of your DSV files so they do not get overwritten.
Apple Mac OSX users that make use of gtk, cli and gtk-glade frontends for DeSmuME DS emulator take note that there are some little changes like we have moved all configuration files and savestate / save game files to ~/.config/desmume . Files like .desmume.ini will be moved to the new directory automatically, but you have to manually copy individual DeSmuME save game files om Mac OSX.
NDeSmuME 0.4.0 (by NDS) Fixes:
- Corrected bug in the 3D
- Corrected a bug in the menu
- Added the function Open and Execute
- Improved the speed of execution (of 2 fps)
- Reduced the key rom
In the source:
- Corrected of the bug that did not allow to make to execute the emulatore.
DeSmuME version number has changed to 0.4.0 instead of continuing to 0.3.8 to avoid confusion it seems and also Normmatt said his final release will be 0.5.0 so we may be looking at possibly 10 or more releases from him.
DeSmuME 0.3.6 Italian developer "NDS" improved a bug in the 0.3.3 version of DeSmuME. 0.3.6. is an improvement to 0.3.4. New in 'NDS' update to emulator:
- Added one key in order to play with some ds roms.
- Improved emulation speed (little 3 to 4 frames).
- Improved the compatibility with the nds roms.
Akxiv: "After long time I made a new Translation to German (built 0.4.0) also added the german flag and the N in the icon xD. Greetings Akxiv" Download
Updated DeSmuME + NDS ROMs compatibility list nove goes up to # 0516 +
In other news - there is another unofficial DeSmuME release called NDeSmuME. (and you thought the name was already complicated enough :) Whats new in nDeSmuME: Qoting NDS from GBArl: "I have improved of the bug in the version the 0.3.3 stable of the DeSmuMe having carried it to the version 0.3.6 (improvements brings to you from version 0.3.4 obviously not are here).
Arrived to the version the 0.5.0 firm plan.
After that many have advised me to modify the name to the emulatore in order not to create confusion I have decided to call it NDeSmuMe. Download NDeSmuME
Normmatt has coded a new unofficial version of DeSmuME. Build Version 0.3.4 from 04/24/2006 adds Save state and preliminary SRAM save support to nds roms emulation. Sorry - no sound yet. To get the latest files go to download section.
Thanks to Akxiv's translation GERMAN version of DeSmuME 0.3.3 has been released and in addition to that DeSmuME
Beschreibung - Hilfe & Support - that is user manual in German has been published on our site.
Do to change in French laws regarding emulation YopYop has decided to stop development of DeSmuME Nintendo DS emulator but that doesn't mean that it is obsolete - all programmers are welcomes to pick up where Yopyop left off. Pick up the latest stable version of DeSmuME's source code - release is in downloads section. Yopyop said: "It’s release under GPL.
I have just removed the new 3D engine because it’s too much bugged.
Hopefully it will be helpful for some of you."
DeSmuME is up to it's third official release. This Nintendo DS emulator is starting to run (with some graphic glitches) a lot of commercial NDS game roms at a decent speed. More work has been put in correcting CARD_REG bugs in this version. Download DeSmuME version 0.3
For the next release, YopYop will be working on graphic problems which should greatly help the playability of some games.
Vesions 0.0.3 and 0.3 have been translated to english. You can now grab the English release at the download page
» Download DeSmuME 0.3.3 in English
If you are looking for a really good emulation system that works for GBA and DS, then you should check out the WinDS PRO. This emulator has been dubbed as one of the best PC emulator installer packs for the Nintendo Dual Screen (NDS) and the DSi ROMs. The WinDS PRO can capture majority of the features of the NDS, including controls, graphics, and its ability to integrate the DS ROMS with the Windows Operating System. You can customize basic controls such as A-B buttons and directions using the keyboard. It also lets you use the touch pad with the help of the mouse pointer.
Pokemon emulator Android MyBoy! full .apk file download.
Change log : Authorize the use of DMA with 16 bits registers < BR > Correction of car_reg
WARNING COULD BE A LITTLE BIT INSTABLE DUE TO TEST CODE
Screenshots of working games so you know which nds roms to test - http://lusspace.free.fr/desmume/
The author released a small update of DeSmuME's 3D build. It fixes the bug that prevented textures bigger than 128x128 to be used. You can download the latest version here.
DeSmuME's 3D build has been updated with a few changes. Here's what has been added :
Added support for 256 colors textures
Added support for 16 colors textures
Added support for 4 colors textures
DeSmuME is a new Nintendo DS emulator.
Emulates both CPUs
Direct DMA (not on VBlank or others)
Supports only Mode 0
No support for extended palettes - sorting of backgrounds and sprites
Part of SWI
Does not emulate commercial game mainly because of CARD_REG
Emulates pretty well Meteos's demo but there is a small problem with the mouse
Mode 0, 1, 2, 3, 4, 5 are now available.
New version will be available with sprite implementation
Some screen shots of devkitpro example
Here's some wip screen shots of new tools added to the next version
Text background are quite well supported (16, 256, ext pal ...)
And corrected BL instruction in thumb mode
WIP version without the new 2D engine
Drop a message on the forum if you find a bug in the tools.